Suggested for the guidebook, which is currently incomplete, but not necessary.
Suggested for many reasons, but that includes the mods screen, and configuring the mod in-game.
While these mixins are required in order to make the custom damage calculations, these mixins are slightly invasive, and THIS WILL RENDER SOME MODS INCOMPATIBLE WITH THIS MOD. It does this through a few targeted Mixins into the LivingEntity and PlayerEntity classes. If you want to port it, it's licensed under GPL-3, so have a go as long as you credit me and license it under GPL as well.
I am not considering a Forge port at this time. This all occurs through YAML files in the configuration directory. This mod is extremely customizable, from being able to modify variables in the calculations, to being able to define your own damage types, to being able to modify what damage a tool deals. The aim of this is to make it feel like larger attacks feel more profound, while with armor, you can shrug off smaller hits. This all feeds into an exponential decay calculation to make armor less effective the more you have of it against a bigger attack. A larger damage hit will render much more profoundly on an entity than many small typings, and armor will feel less effective on bigger hits. Simply put though, it recalculates armor based on the amount of damage, and how spread out the damage is amongst typing. Forge API Mod For Minecraft 1.18, 1.17.1, 1.12.Damage Overhaul is a mod for Minecraft 1.16.2 and higher aiming to add damage typing and change the armor and damage calculation formula.
Download Minecraft 1.14.4 Buzzy Bees Update, v1.14.4.2 Apk Free.Faithful 32x, 64x Resource Pack For Minecraft 1.18, 1.17.1.